Hamster Kombat users to receive 60% of token supply

Hamster Kombat, a Telegram-based minigame, has released a revised whitepaper detailing the amount allocated for its highly anticipated airdrop amid rumors of a launch delay.

According to the new whitepaper, 60% of the project’s HMSTR token supply will be distributed to Hamster Kombat players. The remaining 40% will be allocated to partnerships, ecosystem grants, market liquidity, and other roadmap milestones.

The criteria for token distribution remains unspecified as players engage in various activities on The Open Network (TON) native Telegram game. The team has yet to set an airdrop date and acknowledges the complexities involved.

“The Hamster token airdrop is an unprecedented, technically complex undertaking in the blockchain world. We are not setting specific dates for one simple reason: it is impossible to predict the exact timeline for the implementation of this solution,” the Hamster Kombat team said in X.

The developers have promoted the token distribution as potentially the “largest airdrop in crypto history.” If all goes as expected, the distribution could surpass that of popular Telegram clicker game Notcoin (NOT) and its 80 billion NOT token airdrop.

Dear CEOs,

We are pleased to announce that we have updated the roadmap on our website and published our Whitepaper showcasing our plans for the Hamster Ecosystem.

1. We believe that every player contributes to our shared success. To reflect this, we have a huge…

— Hamster Kombat (@hamster_kombat) July 30, 2024

Created by anonymous founders, Hamster Kombat has quickly gained a global following on TON. The whitepaper claims that over 300 million users play Hamster Kombat, but an unknown number of bots could inflate the actual figure. The developers are confident that every legitimate player will receive tokens.

HMSTR tokens are currently being traded on pre-market channels offered by centralized crypto exchanges such as Bybit and OKX, crypto.news reported.

Hamster Kombat’s popularity is partly due to its exposure to Telegram’s growing TON ecosystem, which has over 900 million monthly users. Other Telegram minigames like Blum and Dogs have also garnered millions of users in a matter of weeks. However, not all projects have lived up to expectations. Pixelverse, for example, faced criticism after its token launch, with several users feeling overlooked.

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