Tap-to-earn craze changed that critical data in Aptos

Aptos The 7-day moving average of the number of user processes on has jumped to 47 million at the end of May; It showed sharp growth, considering that the moving average at the beginning of the month has not exceeded 1 million so far.

It was launched in October 2022 with great excitement for those who want to learn about Aptos. It received a boost from Facebook’s Libra blockchain initiative. It was marketed as a new alternative to Solana for developers, as it uses the Move programming language and was expected to be much easier to build on.

Aptos is the 17th largest network in terms of total locked value and is a well-known name in the crypto space, although it is not always the most talked about.

Aptos appears to have a penchant for leveraging big-name partners, collaborating with Microsoft, Brevan Howard, Universal Pictures, and Google Cloud on various initiatives and projects to enhance the ecosystem and drive wider adoption.

Tapos revitalized the Aptos ecosystem

The recent increase appears to be related not to the recent mass adoption of the Aptos blockchain, but to a new game called “Tapos”.

“Tapos” is a tap-to-earn game. Each click performs a process that increases the player’s meter. The game allows users to tickle a cat with each click and earn HEART tokens in return (although they have to pay the gas price for the processes, which is still very low, around 0.000008 APT, worth less than one hundredth of a cent ).

HEART earned depends on the number of tickles made by one player during the game period and the number of tickles made by all players; so more clicks should translate into more coins.

Considering the structure of the game, it is not surprising that we see processes increase in this form. The 7-day moving average of active addresses on Aptos also rose, rising from 61,000 in early May to over 150,000 by the end of the month. This may be due in part to the game appearing to have come true by the end of May.

However, on May 26, the “Tapos” account reported that its campaign was over and would update with the next steps of the game. The project reached more than 323 million processes and more than 63,000 users in a few days. Naturally, the end of “Tapos” meant the end of the high process count and we started to see the moving average falling again.

Although short-lived, “Tapos’s” success highlights areas where Aptos excels. A game with this much processing demand will struggle on some high-priced networks, and the host system also benefits from some local Aptos functions.

This article does not contain investment advice or recommendations. Every investment and trading move involves risk, and readers should do their own research when making decisions.

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