The latest report by Web3 gaming protocol Elympics highlighted how Telegram and blockchain technology are transforming the gaming world.
The research report, shared with Crypto.news and based on feedback from nearly 1,000 global gamers, shows how platforms like Telegram and the rise of “compete to win” games are driving the adoption of Web3 games.
Telegram’s success as a gaming platform was evident in the survey results, with 53.56% of gamers choosing Telegram as their preferred platform for playing mobile games. This highlights Telegram’s growing influence in the gaming space and its ability to attract a large, engaged player base.
The majority of survey participants (78.77%) stated that they play games every day, while 15.19% stated that they play a few days a week.
With the rise of the competitive gaming industry, the report examined the impact of blockchain gaming and its community-driven advancements on the gaming industry.
“Our research shows that with the entry of social platforms like Telegram into the Web3 world and the growth of skill games with community-driven cash competitions, mass adoption is beginning to occur among gamers around the world. Gamers enjoy winning through competition, so we are building games that meet that need.”
Tom Kopera, COO of Elympics
Traditionally, games have been centralized, meaning one company controls the development, design, and rules of the game. In blockchain games, power is more decentralized; players have more control and can own in-game assets that cannot be easily changed.
“Blockchain decentralizes ownership and turns gamers into investors who invest time and money into the games they love.”
Stan Fiedor, General Manager of Wemix Europe
This ownership covers everything from virtual items to characters to NFTs that are stored on the blockchain and can even be bought and sold outside of the game.
Mass adoption of blockchain games
One of the key points in the report is how these new games could transform mobile gaming. Blockchain-based mobile games offer players the chance to monetize their skills and gameplay, turning a previously passive activity into one with financial rewards.
The report notes that blockchain-based games are on the verge of mass adoption and that there is “growing interest from players who want to participate,” according to Elympics CEO Michał Dąbrowski.
But the report noted that earlier versions of Web3 games still faced skepticism due to their flaws. Early blockchain games faced issues like poor design and broken in-game economies.
According to the survey, the most common reason for not playing blockchain games is that they don’t know how to start, with 32.11% of respondents stating that they “don’t know how to start.”
Today, the industry has learned from some of these mistakes, and developers are focused on creating better games with solid economic models that encourage fair play and real ownership of digital assets. Elympics believes that by adding real-world stakes to the game, Web3 could be the next big thing in the industry.
TONE and Telegram
The report noted that TON (TON) and Telegram have adopted blockchain to increase engagement and revenue without jeopardizing user trust. TON has attracted millions of users by becoming a popular hub for hyper-casual games like Notcoin (NOT) and Hamster Kombat.
Telegram’s simplified crypto wallet, which is automatically integrated for users outside the US, helps onboard millions of real users effortlessly by removing barriers to entry.
Blockchain games on TON cater to both casual and competitive players and offer a seamless experience that is no different from traditional Web2 games.
The report concluded that platforms like Telegram are helping to bridge the gap between Web2 and Web3, creating an ecosystem where players don’t even realize they are interacting with blockchain technology.